Michelin tire
I started from scratch for this tire. I created a high poly mesh and baked it to get a high-quality normal map and displacement map. I created a vector in Illustrator to Paint height in mesh for the Michelin logo and tire detail. In the end, add small particles to get a low poly tire more realistic by geometry nodes and composite in Blender.
-modeling, rendering, lighting, and compositing in Blender.
-texturing and baking in Substance Painter.
-logo vector in Illustrator.